Villanueva
To be honest, I’m not entirely certain what from Villanueva’s piece I could use in Assignment #2. One term I might possibly stretch would be fictive-kinship. It’s described as “the ways in which African Americans assert the collective” through particular patterns of behavior, and Villanueva discusses the opposite of this: racelessness, where an African American chooses to break away from these behaviors. In my case, we have Lone Star Ball and the Dallas Morning News baseball blog. Both have a collective as baseball fans, and being a baseball fan has a fictive-kinship, with particular concepts and topics of discussion. The members of Lone Star Ball, however, generally break away from these traditional behaviors and try and look at things more critically and with more information, rather than the old way of “I call it like I see it.” This creates a segregation within the collective of Texas Rangers fans between the two sites. Though racelessness wouldn’t apply as race is not involved. Maybe a term like fanlessness?
Multiple Choice
According to Reichmuth and Werning, as cited by Sisler, stereotypical representations tend to be reproduced in more explicit forms in video games than in other media because. . .
A. Video games are generally played and created by less enlightened individuals.
B. Video games are often marketed to children, who game designers consider too young to understand concepts like racism and sexism.
C. Video games’ cultural prestige lacks in contrast to their social and economic appeal, and thus avoid the cultural discourse and media scrutiny.
D. Game designers are often young mavericks who hope to challenge the social concepts of race by daring to defy political correctness.
(C)
True or False
In the games Under Ash is Tahta al-Hisar, killing civilians is an element of the game with no consequence or encouragement.
(F)